Blessings are passive bonuses in Curse of the Dead Gods that can be chosen before starting an Exploration.
There are currently 3 types of blessings, grouped in relation to the three Gods: T'amok's Blessings, Yaatz's Blessings and Sich'al's Blessings. Each of them have different specificities.
Lore[ | ]
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Gameplay[ | ]
Interacting with the skull inlay on the floor in the Underworld (hub room) will show all the blessings that can be unlocked, purchased and attached to your character. Each blessing has its own price and unlocking condition. Spending Crystal Skulls on a blessing will make it available to attach to your character.
Up to 3 blessings can be chosen and attached to your character. Blessings will then have passive effects on your character during your next run. You can switch blessings each time you enter the Underworld.
List of T'amok's Blessings[ | ]
Icon | Name | Effects | Costs |
---|---|---|---|
T'amok's Breath | Your physical attacks (non-elemental) have 50% chance to turn into fire attacks. | 150 | |
Indomitable | Restore 50% max health after defeating a non-optional Champion or Boss | 100 | |
Brutal Temper | Killing multiple enemies within a 1 second window activates Fury (deal 50% more damage for 6 seconds). | 40 | |
T'amok's Protection | Fire illuminates farther. All damage taken is reduced by 20% while in the light. | 10 | |
Furious Skin | Gain Fury (deal 50% more damage for 6 seconds) when you take damage. | 5 | |
Unquenchable Thirst | Greed Kills restore 1 more stamina. | 15 | |
T'amok's Bones | Gain 5 Constitution at the start of your exploration and 1 Constitution at the beggining of each room if your health is below 50% of its maximim. | 30 |
List of Yaatz's Blessings[ | ]
Icon | Name | Effects | Costs |
---|---|---|---|
Yaatz's Wrath | Successful Parries channel the power of the wind, stunning all enemies in a larger radius. | 70 | |
Grace of the Tempest | Gain +1 Dexterity each time you complete a room without taking damage. | 200 | |
Clever Kills | Traps deal 100% more damage to enemies. | 5 | |
Skillful Adaptation | After defeating an enemy with your Main or Secondary weapon, your Two-Handed weapon deals 50% more damage and vice versa. | 100 | |
Eagle's Fascination | Killing a Weakened enemy spreads the Weaken effect to a close enemy. | 50 | |
Storm's Focus | Successful Parries fully restore stamina. | 35 | |
Gust of Agility | Gain 5 Dexterity at the start of your exploration. A Perfect Dodge triggers Haste (increased movement speed for 5 seconds). | 20 |
List of Sich'al's Blessings[ | ]
Icon | Name | Effects | Costs |
---|---|---|---|
Sich'al's Treasures | Gain 2 Perception each time you make a Gold Offering | 80 | |
Divine Perception | Gear found in chests or dropped by enemies has a high chance of being of higher quality. | 60 | |
Favor of Sich'al | Gain 1000 gold and 5 Perception at the start of your exploration. | 10 | |
Serpent's Bounty | Non-optional Champions and Bosses drop 5 pieces of gear (instead of 2) upon defeat. | 90 | |
Reptilian Hunger | Your Greed Kill counter never runs out when you are out of combat and does not reset between rooms.
Your damage increases by 1% per active Greed Kill count (up to 50%).
|
250 | |
Will of Sich'al | Your Corruption threshold increases from 100 to 120 at the start of your exploration. | 45 | |
Gift of Transmutation | Any healing that exceeds max health is turned into gold | 25 |