Maces are a type of melee weapon in Curse of the Dead Gods. They are categorized as a Main Weapon.
There are currently 7 different Maces in the game.
Fighting Style[ | ]
Most Maces use similar attack moves. However, some exceptions exist.
- Normal attacks consist of 2 swings followed by finisher which slams the weapon in front of the Player, which deals increased damage and consumes 1 stamina point.
- The charged attack is a spinning attack that lunges forward, dealing double damage, consuming 1 stamina point. It can be chained with normal attacks.
Damage Multiplier | Stamina Cost | Notes | |
---|---|---|---|
Regular Attack | 100% | 0 | |
Charged Attack | 200% | 1 | Spin Attack |
Combo Length : 3 attacks, incl. the Finisher | |||
Combo Finisher | 200% | 1 |
Guide[ | ]
Maces are straightforward weapons : they hit hard, and that's pretty much it. Their average base damage is indeed higher than the other Main Weapons : in addition, their relatively short combo allows them to land their powerful Finisher pretty frequently. Their Charged Attack launches a spin attack that hits all surrounding enemies in a small zone, which is helpful when dealing with large enemy groups.
However, their lack of Critical Hits means they won't benefit from Critical Damage-focused items, which deprives them of a possible build path.
List of Maces[ | ]
Icon | Name | Ability | Base Damage |
---|---|---|---|
Stone Hammer | No special effect | 25 | |
Forge Hammer | Deals critical damage against Burning Enemies | 22 | |
Jewel Hammer | Provides passive illumination | 25 | |
Seeker's Mace | +5% base damage per level of relics carried | 20 | |
Slaver's Mace | Finishers deal critical damage | 23 | |
Spark Hammer | Lightning attacks | 20 | |
Desperation, Xbeltz'aloc's Scepter | Base Damage increase by your percentage of missing HP | 24 |